The terrain itself has a drastic impact on the game and the maps included offer some very different and interesting variants. Although it will come as a shock to people use to the more streamlined modern wargames. It is a lot to take in but a veryĬhunky and endearing game. There are also some more administrative elements as damage has to deplete outer armour before hitting internals and actions generate heat which can force an involuntary mech shutdown and this all has a knock-on effect for the relevant GATOR rolls. Movement feels important as you optimize the best placement for firing volleys and combat is satisfying meaty and destructive once you get the GATOR system down. You usually play until one player has lost all their units and this takes approximately 2-3 hours (although we were referencing the rules often so your milage may vary). Turns are taken consecutively with most of the action happening in the move and combat phases. Gameplay is done on a hex grid map with topographic heights and terrain playing a major role on the game. You get a good choice from those included and personally I am a big fan of the BattleMaster with its rocket launcher. These can range from fast moving scout mechs to giant rocket armed support mechs and brawler types with jet packs. This is generally 4 mecha referred to as 'battlemechs'. Gameplayįor sake of brevity I will not review the entirety of battletech but in the context of a starter set when played with players unfamiliar with the game. It is also a reasonable buy if you are familiar with the rules for the maps and mecha minis. This makes it a reasonably good value set and clocks in at about the same cost as two of the plastic lances while also including the supporting documents. There are also some alternative components including some standees so you can proxy more mecha as well as cards for use in the Alpha strike game variant. There are two d6's included, reference sheets for the included mechs, and finally there is a small primer booklet to introduce you to the lore. These offer a nice variety of different environments. There are two double sided paper maps included depicting both a desert landscape and a grass/woodland region. This is a good range with several roles being filled and is a solid selection from which to build a lance from. ![]() The battlemechs included are a nice balanced group and contain the following: Awesome, BattleMaster, Catapult, Commando, Locust, Shadow Hawk, Thunderbolt, and Wolverine. ![]() The rulebook included in A game of armoured combat is a slightly abridged version of the full rules and is also available to download if you want to review the rules contents before buying. This acts as a sort of tiered introduction so you can go from Beginner > Armoured Combat > Clan Invasion with the alternative options of Alpha Strike and the supplementary modules available as and when you feel the need to add them and increase the depth of gameplay. It also acts as a precursor product to the Clan Invasion intro set which adds omnimechs and other various clan era technologies. This core set enables you to play games in the inner sphere zone of conflict in any of the pre Clan Invasion War eras(Although it can cover later if you ignore the omnimechs and stick to core inner sphere models). Although fair warning it can be a fairly steep learning curve. It also serves as an alternative and more in-depth introduction than the beginner box which only comes with two battlemechs and stripped-down rules.įor anyone unfamiliar with Battletech it can be a beast to get into and this serves as a good jumping in point. It contains 8 battlemechs, 2 hex maps, rulebook, dice and supporting materials. A Game of Armoured Combat serves as the equivalent of a starter set or core box. In terms of rulebooks, the intended follow-on from this box is either the BattleMech Manual (for more advanced but still mech-only play) or Total Warfare (for combined arms play featuring mechs, combat vehicles, infantry, air support, etc).īattletech is the definitive game of mech on mech combat. The AGoAC rules cover introductory weapons and construction technology, and the standard BattleTech ruleset for mechs.Īn expansion for this set, the BattleTech: Clan Invasion box set, adds more advanced technologies and introduces the Clan factions. AGoAC comes with eight 'Mech miniatures-seven new, one a repeat from the Beginner Box (all made to a higher quality level than the previous generation of box set miniatures). The second of these (after the Beginner Box) is A Game of Armored Combat. In 2019 the old BattleTech Introductory Box Set was replaced by two all-new box sets. In this introduction to the BattleTech game and universe, players each take control of one or more giant walking war machines (BattleMechs, aka 'Mechs) and battle until their opponent is destroyed or until the scenario objectives being played are completed.
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